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Marmoset toolbag 3 polygon count
Marmoset toolbag 3 polygon count







  1. #MARMOSET TOOLBAG 3 POLYGON COUNT UPDATE#
  2. #MARMOSET TOOLBAG 3 POLYGON COUNT MAC#

  • Older scenes with animation data will be updated on load.
  • Improved performance during animated playback in a specific scene that caused warnings in the animation importer.
  • Fixed an issue that could cause mesh transforms to be altered on undo.
  • #MARMOSET TOOLBAG 3 POLYGON COUNT UPDATE#

  • Layer thumbnails now update more reliably in texture projects.
  • It should no longer be possible to click the button to close the application while resizing the window.
  • The default camera is now assigned to the render camera if the previous renderable camera is deleted, ensuring there is always a renderable camera.
  • marmoset toolbag 3 polygon count

    The Polygon selection tool now works better when making thin, triangular selections.Clicking and dragging in the Sky Light editor updates the values for lights in real-time again.Clicking and dragging in the Color Picker window updates the values in real-time for lights and other miscellaneous colors again.

    marmoset toolbag 3 polygon count

  • Grouping a layer that is inside a group with a mask will no longer send the layer to the mask stack.
  • Fixed an undo error that could happen with scenes that contain two or more texture projects.
  • #MARMOSET TOOLBAG 3 POLYGON COUNT MAC#

    Fixed a crash that could happen on Mac when there was a missing material resource.Fixed a crash that could happen when hitting cancel before a missing file finished downloading in the Resource Locator.Truncated or partially saved scenes can now be loaded in some instances, but data loss can be expected in these cases. Fixed a crash that was caused by a corrupted/truncated scene file.Fixed a crash that occurred when using different blend modes in a procedural mask layer in a specific scene.Fixed a crash that could happen when applying a material that used displacement.Fixed a crash that could happen when duplicating a mesh whose material used displacement.Fixed a crash when grouping layers if Viewport Quality was set to Fast in a texture project.The Strict Normals option in the Subsurface Scattering and Subsurface Volumetric shading models has been resurrected, resolving shading errors in certain scenes.Fixed a crash that would occur when copying and pasting a paint layer in a mask stack.Version 4.034 Hotfix | August 10th, 2021 Bug Fixes:









    Marmoset toolbag 3 polygon count